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Showing posts with label Tactics. Show all posts
Showing posts with label Tactics. Show all posts

Sunday, June 3, 2012

Dark Eldar Battle Report Bonanza! - Newest June 2nd

Newest Batrep June 2nd: Batrep 16 - 1500 - Space Marines vs Dark Eldar New June 2nd - Astronomicon Test 1 http://youtu.be/akwZLGgM7wE So I thought id post here and let you guys all know when I add another one. Enjoy, and make sure to subscribe, like, comment and share as this helps the channel out as well as keeps me motivated to do more. Batrep Archive: Batrep 1 - 1850 - Dark Eldar vs Space Marines http://youtu.be/BFRnbsdKjhs Batrep 2 - 1850 - Dark Eldar vs Space Wolves http://youtu.be/7fDeMJdPV64 Batrep 3 - 2200 - Tomb Kings vs High Elves. http://youtu.be/4CvjdcyNn_c Batrep 4 - 1850 - Black Templars tournament report (from back in the spellbinder days) http://youtu.be/NPK82LJTJfI Batrep 5 - 2000 - Wood Elves vs VC (guest batrep). http://youtu.be/P3fHeRbFZmE Batrep 6 - 1850 - Space Marines vs GK and vs SM (guest tournament recap batrep). http://youtu.be/ue2eWD646Ow Batrep 7 - Apocalypse! http://youtu.be/S_OucgCe_qA Batrep 8- 1500 - Dark Eldar vs Space Marines http://youtu.be/fKbJ--wFJjg Batrep 9 - 1500 - Dark Eldar vs Space Marines http://youtu.be/iN2rODS2QPM Batrep 10 - 1500 - Dark Eldar vs Space Marines http://youtu.be/uyl5bkhxvRQ Batrep 11 - 1500 - Orks! vs Dark Eldar - April 26th http://youtu.be/l1sRuwaxcmo Batrep 12 - 1500 - Tau! vs Dark Eldar - May4th http://youtu.be/OGaeNAAavoA Batrep 13 - 1500 - Tau vs Dark Eldar New May11th - The Rematch http://youtu.be/xda4bVwgF2c Batrep 14 - 1500 - Grey Knights vs Dark Eldar New May22nd - Double Feature! http://youtu.be/h51mVh7DTbwc Batrep 15 - 2500 - Space Marines vs Dark Eldar, painted. May 29th part 1, overview, army lists and mission http://youtu.be/J-qKpC9QYJ0 part 2, the game and final overview http://youtu.be/ubBUQhkSzy0 Cheers! As always comments are much appreciated as they assist in improving the content. Hit the like, subscribe and all that good stuff, and report back for more content.

Friday, May 4, 2012

Tuesday, December 13, 2011

Skared Podcast EPISODE 3- Tournament Recap DE, List Building

Episode 3 is up! (35 mins)
- Tournament Recap, Spellbinder 40K 1850.
- Law of Nines, 40K list building strategy.
- Upcoming Events - Black Knight Games 2K 40K tourney Dec 17th.

Check it out:
www.skared.podbean.com


Cheers!

Monday, December 27, 2010

Latest Game: Vs IG 1500pts

So, had another game today. 1500pts, getting ready for the new tournament season at Spellbinder http://www.spellbinderhobbies.com/?page_id=59 on Jan 8th.

Vs Joaquins IG. 1500pts

Highlights of the game:
- The 9 hellions rocked a blob squad (in the turn they charged they did 20 wounds!)

This was a good game for the Dark eldar, I tried a few different things out this time. For once I decided to go first, I did a few pot shots but only managed to kill a few guardsmen and soft-kill a chimera... the return IG turn saw my bloodbride raider go down... and kill 5 out of 8 :O. The razorwing lived up to its name... unloaded all its rockets and then died... I also tested the Duke, and although I did not use his deepstrike rule I did use the drug choosing and got to pick the re roll wounds drug.

The triple lance ravager did well, killing the valk, and then not dying after 3 pen hits. Lucky bugger.

Anyway, WIN for the DE killpoint mission.

Some pics from the game:
Dark Eldar Deployment, the hellions and the jetbikes were kept in reserve.
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IG deployment left:
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Ig Deployment right:
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You will notice that the biggest mistake he made was splitting his army... he did want to have a "bait" force (the right) but it was quite jucy in a killpoint mission, having 3 KP close to it. I would have deployed the large footslogging blob squad there... and harassed the DE flank, forcing them into a war of attrition.

Turn 2:
The hellions moved on:
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and then assaulted the blob turn 3, doing 20 wounds (then again my brother made 9 saves on 5+!)
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IG T2:
The valk shows up, but falis to do anything to the ravager on the back right Dark eldar flank:
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and then the ravager blows the valk up and kills 6 of the veterans within on turn 3:
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T4:
The hellions hit and run against the blob squad on IG turn 3 and then combined shooting from a closeby raider squad and the help the the remaining reavers the massive blob is finally dead and the survivors consolidate to face the executioner:
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Towards the end of the game the remaining DE forces converged on the Imperial Guard position. Here the ravager moves up and lines up a shot:
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Hope you liked it! Cheers.

Monday, December 20, 2010

The Basic List of the Kabal 1850

So, the basic list of the Kabal under the new book is almost unchanged from the list that I used to run in the old book, bar the inclusion of a few of the new gadgets. First a Picture:



So the new list:

Archon (Shadow Field, Agonizer, Combat Drugs, Haywire Grenades, Phantasm Grenade Launcher)

This is your basic killing machine, he joins the incubi... basically a point and click unit, they have been the MVP's in more games that I can remember, both in this book and in the last one.

6 Incubi
Raider with Flicker Field

They run with the Archon, and kill things. They are at the forefront of the army and it has been hard to try and develop a list without their killing power... Little can match the power of the incubi. The power from pain rule really makes these a powerful unit, once they have acheived the furious charge, they are absolutely amazing.

10 Kabalite Warriors, Sybarite, Splinter Cannon, Blaster.
Raider splinter racks

Two of these units make the backbone of the army, they are all round good units. The splinter racks make these two units quite formidable when shooting, especially at short range. They will usually stay in reserve and come into the battle where their powerful shooting can turn the tide of the battle. They can wipe out tough opponents (thanks to poison and sheer number of wounds).

10 Kabalite Warriors, Sybarite, Darklance, Blaster
Raider, Flicker Field, Shock Prow

This third unit of Kabalite warriors is the stand in for the old sniper squad of old. Yes, it is 40 points more expensive at the core... but it still provides a good anchor to the army. The raider is there as another lance, and the shock prow is for last turn contesting and tank shoking off of objectives on the last turns of the game.

6 Wyches, Hexatrix, Agonizer
Raider with Flicker Field

Two units of wyches, they provide good additional close combat potential and additional pressure on the enemy. They used to be in the elite section, but now that they are troop, if they ever survive they can go on to take objectives that they have previously cleared. They work best in conjunction and in close support of another unit, say Kabalite Warriors or Incubi.

4 Reaver Jebtibes. Blaster, Champion with a power weapon.

This unit is one of the hidden gems in the list. They are very fast... they hit things as they fly over them making them great to take on smaller depleted units over the course of the game or those campers in the backfield. The power weapon makes the unit a threat against smaller units, and the blaster makes it a threat to tanks, but this is not their primary role and should only be used when in dire need, like against an armored column. Always keep this unit in reserve and put them into play where they can be the most effective when they arrive.

2 Ravagers, Flicker fields and Night Shields

One with triple lances, one with triple dissintegrators. They are the workhorses of the army, they eliminate, or soften things that need softening or eliminating, the enemy will know this, and they are targeted a lot, the night shields and flickers help a lot, just use them wisely to get the most out of them.

1 Razorwing, Flicker field, Night shield, Splinter cannon, dissintegrators.

This is the alfa striker in the list... with 4 large blasts at str 6 and 6 dissintegrator shots and 6 splinter cannon shots, the turn this arrives any one unit will feel the pain. I put 22 wounds on a 20 man guard blob the last game I played... and killed 11... even with the unit having gone to ground. Statistically improbable yes. This unit is a great unit, expensive points wise and so must be used wisely but it covers one of the things that the Dark Kin struggle with, horde control.

Ok so this is the rundown of my tournament list. With it I am usually placing in the top spots. Its not only about the list it is also about each individual situation and it is always good to have a variety of units that will help in a variety of situations.

Thursday, December 16, 2010

Greetings to the twisted world of the Dark Portal!



Welcome to The Kabal Portal. Your hub for everything and all other things Dark Eldar.

I am a dedicated Dark Eldar player who has been playing with the Dark Kin for about 2 years now, yes, I know, before the "new" book. I am a very big tournament player, being competitive in nature. The strategic and tactical elements of Warhammer 40K entrap me (or obsess me, just ask my wife). I began to play Dark Eldar to provide myself with a tactical challenge. Why?

Well for one Dark Eldar are fragile... of you are not careful the army will crumble and you will find yourself trying to stop games from falling through the cracks of defeat. The army might be fragile as all hell, but Oh MY! does it hit like a tonne of bricks. Anyway, I hope that you the reader get what you are looking for here.

Tactical
Hobby
Challenge
Fluff

May you find what you seek.

Cheers!

Rez

Hobby:

Here is something that I am working on at the moment:

Razorwing with double dissintegrators -